Official Big D Sports Kickball League Rules
Sportsmanship: Good sportsmanship is a requirement of all participants. Players and coaches are to conduct themselves properly at all times. Big D Sports reserves the right to suspend or disqualify individuals or groups for unsportsmanlike conduct. The team captain assumes full responsibility for the conduct of the team and its spectators. Unsportsmanlike conduct includes actions which are unbecoming to an ethical, fair, honorable individual; it consists of acts of deceit, disrespect or vulgarity and includes taunting. Team must have a satisfactory sportsmanship rating in order to be eligible for the playoffs.
Waivers/Rosters: In order to participate in on-field games, each participant must be at least 21 years of age and must sign the waiver and be on a roster. Players may be required to present a valid ID card to league staff in order to prove age/playoff eligibility. No Exceptions. Players must have played a regular season game in order to be eligible for the playoff tournament. (Players will only be added to the roster after the end of the regular season for the purposes of a substitution due to an injury or other extreme circumstance as deemed acceptable by the Big D League Office). Teams must pre-qualify these requests with Big D’s Athletic Director prior to the playoff game.
Forfeits: Big D Sports & Entertainment reserves the right to withhold a team from playoffs or disqualify a team for the remainder of the season, without refund, for forfeiting two games during the regular season due to a lack of players or no-showing. If you know in advance that your team is going to forfeit a game, please contact our league director so we may attempt to find you subs or notify your opponent
Game Control: The umpire/field coordinator will have absolute control of the game. Misconduct of players, coaches, or spectators can result in assessment of an out, ejection or forfeiture of the game. Spectators must also remain in the area designated by the staff. The umpire/field coordinator will have the power to make decisions on any matter or questions not specifically covered in the rules. The game will be officiated by a Big D umpire. All judgments/decisions made by the Big D umpire during the course of the game are final. Any excessive disagreements will result in an ejection from the game and/or league if deemed necessary by Big D staff. Any person ejected will be required to leave the park immediately. Any ejection shall also result in a suspension for that person’s next game. Any team or person ejected from the league WILL NOT be refunded.
Scorekeeping: It is understood that the Umpire will assist in the tracking of the score (i.e. announcing it in between innings) and assist in any discrepancies with regards to the coed line-up ratios. However, it is the responsibility of both teams to maintain their respective line-ups and scores each inning.
Standings: Every effort will be made to update standings weekly, displaying each teams rank within its division. Rank is based on winning percentage. Ties in winning percentage are broken first by head to head result then runs allowed.
Playoffs: Top teams make the playoffs (teams that have not violated any policies are eligible). Playoffs are single elimination. BIG D reserves the right to schedule playoff games on days other than your regularly scheduled league night. PLEASE MAKE NOTE OF THIS! This will come into play during extremely rainy seasons. Teams may play more than one game per day/night.
Playoff Seeding: Teams are seeded according to winning percentage and the tie-breakers listed above.
League Cancellation/Rainout: Leagues may be cancelled due to existing weather conditions, dangerous or unplayable field conditions, facility constraints, etc. Big D staff makes every effort to play all scheduled games, thus we will not cancel games until absolutely necessary. Therefore, if you are calling concerning a decision on a cancellation, remember we will not have an answer until close to the start of the league.
If the league night is cancelled, Big D staff will change the voicemail immediately. Big D will then contact all of the captains via email. If a league is cancelled on site, Big D staff will attempt to contact those teams still scheduled to play the remainder of the league day/night. Depending on the time of cancellation, some teams will have to be notified on site. If we do cancel, follow the next week’s schedule (ex. If April 13 is cancelled teams should follow the April 20 schedule for their next game). The games that are cancelled will be made up at the end of the season if time allows. In extreme circumstances, Big D reserves the right to run a shortened season without a refund. Teams will be given a credit to a future league but no cash refunds will be granted.
Field of Play: Field of play will be a softball/baseball type field with 60 ft base paths.
Official Game Ball: Game balls (10 inch playground ball) will be provided by Big D and must be used during league play.
Game Duration: All games will last seven innings or 45 minutes (whichever comes first). Clock shall begin at the coin flip. No new inning will start after 45 minutes have elapsed but the current inning will conclude.
Min # of Players Required to Start: Games start on time! Teams must be prepared to play. A team must have a minimum of 8 players in order to begin a game. At least 3 of those players must be female. (A team can always play with more women than men without penalty.) If at game time, a team does not have the minimum number of players required to start:
a) The opposing team will automatically be granted three runs.
b) If neither team has the minimum number of players required to start, no run penalty will be assessed.
c) If the undermanned team does not have the required number of players by the 5 minute mark after the clock has started, the game will be considered a forfeit unless the opposing team and Big D staff allow otherwise. The two team captains can agree to proceed with an official game. The undermanned team cannot force a game, nor is its opponent required to allow an official game to take place. The Big D Field Coordinator will ultimately make this decision after talking with both captains.
d) If neither team has the required number of players at the 5 minute mark, a double forfeit will be called.
e) Forfeits will be marked as 10-0 losses.
Two up rule/Having only 3 women: If a team has 6 men ready to play but only 3 women they must make a choice. They can play 6 men/3 women on defense but must take an out in the 4th woman’s batting position for each of her at-bats. The team’s other option is to play 5 men/3 women on defense saving themselves the out but also requiring a unique defensive strategy.
Number of players on the field: Teams can have no more than 10 players (maximum of 6 males) playing defense in the field at any time (there are no defensive positioning restrictions by gender – a player of any gender may take any traditional defensive position on the field).
Infielders: There can be no more than 6 defenders on the infield at any point prior to a kick.
a) The infield dirt will mark the infield/outfield line
b) If no dirt line marks the beginning of the “outfield”, the umpire will designate an area 10 paces beyond the bases to act as the outfield courtesy line.
Catcher: Each team MUST play a catcher on defense.
Infield Courtesy Line: Until the ball is kicked, defensive players must remain behind the line that runs across the field from the first base bag, over the pitcher’s mound, to the third base bag. This includes the defensive pitcher. Violation of the infield courtesy line by the defense results in a re-pitched ball if the kicker is ruled out on the play where the violation occurred.
Self-Pitch League: Each team must “self-pitch” – the pitcher will pitch to his/her own teammates.
Pitcher’s Turn to Kick: When it’s the pitcher’s turn to kick, another player must pitch. The original pitcher cannot resume pitching duties until he/she is put out or has scored.
Offensive Pitcher’s Duties: The offensive pitcher will not play defense and must make an attempt to get out of the way of a kicked ball. If the offensive pitcher does not make an attempt to get out of the way of a ball kicked in his/her direction, the kicker will be ruled out and all base runners must return to their base of origin before the ball was put in play.
Batting the Bench: Teams may “bat the bench” (where every player in attendance kicks in the lineup) but teams must alternate guy/girl throughout the lineup. A kicker is not required to play defense but all defenders are required to kick. A team is allowed to bat women back-to-back if they so choose without penalty.
# of Pitches: Each kicker gets 3 pitches to put the ball in play. If the ball does not go into play after 3 pitches, the kicker is out.
Kicking Box: The player kicking the ball can only kick the ball while their plant foot is in the defined kicking box which shall extend 4 feet on either side of home plate. If a ball is put in play that has been illegally kicked, (plant foot outside of box or kicked from above the knee) the umpire will drop their penalty flag. The play will be played out. The defense will have the option of keeping the result of the play or requiring the kicker to kick again if the kicker still has pitches available. If a penalty flag is thrown on the 3rd pitch, the defense can take the result of the play or call the kicker out and all runners on base must return to their base of origin.
Bunting: All balls that are kicked must go beyond the 30 ft bunt line. If the defense fields a ball inside the 30ft bunt line, the kick will be ruled a dead ball out. This means the defender must control the ball on first touch. Failure to control the ball on first touch results in a live ball.
Ball Popped During Kick: In the rare instance that a ball is popped during a kick, the pitch will be replayed.
Ball Kicked Into Tree (Tietze Left Field): If a ball is kicked into the tree in left field in foul territory, it will be called a foul ball. If the ball is kicked into the tree in left field in fair territory, the ball is ruled dead and will be repitched without penalty to the kicker (even if third pitch).
Safety Bag: There will be two bags at first base. The white bag in fair territory (first base) and an orange bag in foul territory (the safety bag). On force plays at first base, the offense has the right to the orange bag and the defense the white bag.
a) In essence what this means is that the defender must use the white bag to make the out. If the defender uses the orange bag, the runner will be called safe.
b) As well, during a force play, if the runner uses the white bag, the runner will be called out
c) If the defender crosses into the base path for any reason (including an attempt to catch a wayward throw), inhibiting the runner from taking a clear path to the orange bag, the runner will be called safe for defensive interference.
Outs: Defensive outs are recorded in the following situations:
a) the batter does not put the ball in play after 3 pitches
b) a foul ball goes above the batter’s head and is caught in the field of play before touching any part of the fence or ground
c) a kicked ball is caught in the air before it touches the ground
d) a force out is recorded at a base before the runner reaches that base
e) an offensive player is either hit with (shoulder or below) or touched by a ball put into play while they are off the base. Remember the ball is live at all times. If it hits an offensive player while they are off a base, they are out, no questions asked.
f) During a force out, if the defender is making contact with the base they must demonstrate they have possession of the ball. This means that having both hands on the ball with the ball trapped on the ground is NOT considered as having possession.
g) If a kicker overruns 1st base and makes an aggressive turn toward 2nd base and that player is tagged with the ball before getting back to 1st base.
Stopping Action/Live Ball: Remember that the ball is live at all times unless time out or dead ball is called BY THE UMPIRE. TIME will be called by the umpire when the ball is controlled on the infield and all runners have retreated to their respective base. Any contact with a live ball during the course of play by the offensive team is an out.
Head Shot: If a player attempts to hit a runner with the ball for an out, it must hit the runner on the shoulders or below; otherwise a dead ball situation occurs and all runners advance two bases from the last successful base reached. However, if the runner attempts to slide or duck and is struck in the head with a ball that would have hit their body, no penalty will be called. No penalty will be called if the ball bounces and then hits the runner in the head.
Infield Fly: The traditional infield fly rule found in baseball and softball is not in effect. However if the umpire believes that a defensive player intentionally drops a fly ball, a dead ball will be called, the kicker will be called safe, and all runners will advance 1 base.
Leadoffs/Stealing: No leadoffs or stealing. Runners can leave the base once the ball is kicked by the kicker. If it is determined that a runner leaves their base early on a ball being kicked into play, the ball is dead and the runner is declared out. If this is the 3rd out of the inning, the kicker who just kicked will be first up in the next inning.
Run Limits Per Inning: There will be a 6 run limit per inning in innings 1-4. (Exception: unlimited runs may be scored if one of innings 1-4 is declared the final inning of the game based on time). Unlimited runs may be scored in innings 5-7 always.
Game Mercy Rule: A game will end when a team is 12 runs up after 4 complete innings or 10 runs up after 5 complete innings.
Ties: There will be no extra innings to break a tie during regular season. During playoffs, ties will go to one-pitch format with the last kicker of the previous inning starting on second base.
Balls Out of Play: All thrown balls are deemed out of play when:
a) The ball is thrown over the fence
b) The ball is thrown beyond the fence (no complete fence at the park)
c) The ball is thrown or carried beyond the imaginary line (if there is no fence) extending from the end of the backstop (*this imaginary line also applies to overthrows and caught foul balls)
On balls that are ruled out of play, the runner is granted the base he/she is going to (at the point of the throw) plus one more. Note: in cases where a base runner runs past first base, he/she must clearly make an aggressive turn towards second base to be granted 2nd and 3rd in an out of play scenario.
If the ball is overthrown and hits the fence behind the 1st or 3rd base lines, this is not considered out of play and the runner may advance, but at his/her own risk.
Excessive Contact: Big D Staff will closely watch base runner to defensive player contact. Any excessive contact or collision will result in an out and/or ejection. This includes contact with the catcher. Sliding is allowed. All plays at home require the runner to either slide or bail out. Any sliding into a base to break up a double play, or any intentional (in the eyes of the staff) interference with the defensive player, the runner and batter/runner will be called out.
Cleats: METAL SPIKES ARE NOT ALLOWED. Any equipment in question should be brought to the attention of the staff. The Big D Staff member will make all final decisions with regard to equipment discrepancies.
Participation Gifts: Each team will receive up to 14 player participation gifts to be handed out to every paid player on the roster. The gifts will be dispersed at the field during the season. Please look for the announcement at the league designating which nights the gifts will be dispensed. Those teams unable to pick up their gifts must call the office to make arrangements to pick them up at the office. Unfortunately, we cannot guarantee that we can bring gifts out to the leagues after "gift night". Big D cannot guarantee the availability of gifts after the last week of regular season, so please pick them up at “gift night” or soon after. Additional participant gifts can be purchased for $10 each by contacting the Big D Office.
Championship Prizes: The team winning the playoff bracket, in each division, will receive a prize of great emotional, spiritual, and most importantly, social value. Champ gifts are also limited to 14 pieces. Additional gifts may be purchased for $25 each by contacting the Big D Office.
These policies are designed to make the league run as smoothly and safely as possible, and provide continuity for its participants. Each player in the league is responsible for this information: please advise your team of these rules and thanks for playing.
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